It's time for the FCC to stand up for Americans instead of ruining the internet -
Oh boy. TC Sottek just published an editorial on the failure of the FCC. Earlier today the WSJ reported that the FCC is planning on proposing new ‘net neutrality’ laws that fly in the face of everything that net neutrality is.
The internet is fucked, and the US government is making it worse.
Political cowardice caused the FCC to lose its first battle for net neutrality regulation: the rules that keep the internet as you know it free and open. The idea of net neutrality is that all traffic is created equal — whether you’re a movie streaming from Netflix, or a WhatsApp message, or a Tweet, or a bulletin board message. But according to a report from the Wall Street Journal, instead of trying to correct the errors it made in open internet rules the first time around, the FCC will consider enacting new rules that directly destroy the principles of net neutrality. The proposal would allow profit hungry behemoths like Comcast, AT&T, and Verizon to become gatekeepers that give preferential treatment to companies that pay the most for special access to customers.
I know I freaked out when Netflix decided to pay Comcast to ensure it’s customers could stream movies, but it was for good reason. With this new agreement corporations can pay to get preferential treatment. It’s basically the worst idea ever. Read TC’s editorial.
Like most Xbox One owners I’ve been playing a good amount of Titanfall. But something I’ve noticed more and more is silence. No one is using their headsets to talk to each other. The only audio I get during the game is the crackling of the NPC commander yelling at me. This is true in every game type I’ve played, including Hardpoint, an objective based game type.
It’s just insane to me that no one uses their headset. Especially when playing games where tactics are a huge part, you have to use your mic. With a microphone included with every Xbox One and Xbox 360 there is no excuse.
I’ve noticed this trend in the last few years on Xbox. When I was started playing games on Xbox Live (Crimson Skies and then Halo 2) people wouldn’t shut up. You always knew exactly where everyone was, who was going to take the flag and who was staying behind to defend.
It actually got to the point where there was too much conversation. Sure you’d get people would singing, and there was a ton of trash talk (I produced two videos at CollegeHumor exploring just that) but those were fringe cases and overall it was better that people were talking.
There was so much talking during Xbox games that Bungie made a point to show how easy it was to mute people in Halo 3. That’s what I want to get back to. Making shooters social again. I would much rather mute a few people talking too much (or breathing heavily into their mic) than have complete silence during the game.
I first noticed the decline of conversation playing Halo Reach Multiplayer and it was very apparent in Halo 4 (ok, look I don’t play that many online multiplayer games, but Halo is a big enough series that I think it makes for an adequate sample size). Since roughly 2010 I’ve noticed a decline in talking during multiplayer games.
Now, I’m not saying we should all immediately become best friends with everyone who we play Xbox Live with. But letting your teammates know that you’re going to attack or defend goes a long way. Me and the small group of friends who play Halo together are not, by any means, great at Halo (well Justin is, but he’s an anomaly). But because we’re talking we win far more matches than we lose.
And I think everyone can agree that it’s way more fun to win a multiplayer game than to lose.
If you’d like to play Titanfall with me my Gamer Tag is Ice Jedi. But please, wear a headset.
Earlier this month Xbox partner development lead Frank Savage let it slip that there are some plans for the Xbox One to get some backwards compatability. From Joystiq:
"There are [plans], but we’re not done thinking them through yet, unfortunately," said Savage, as reported by Kotaku Australia. “It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
So here’s the thing. I don’t really want (or expect) 60 dollar retail Xbox 360 games playable on my Xbox One. As… fanboy(?) as it sounds, I do have a perfectly good Xbox 360 sitting right next to my Xbox One, and if I really have the need to play Halo 4 or The Club I can very easily turn it on. Actually, I was playing the BioShock Infinite DLC over the weekend.
What I DO want, and what I think would be really important to people, is if XBLA games were backwards compatible. XBLA games are a great way to augment the library on new hardware. I (like many people I know) purchased a lot of XBLA games. Most of which are highly repayable, and really helped define the last console generation.
I’ve actually been putting some really solid time into Geometry Wars 2 (it’s basically a perfect game. The game modes, the music, and the visual aesthetic compliment each other so well, no other game I’ve played is this well put together). It’s a great way to wind down after a 14 hour day on set (as my day job I’m a commercial producer) or after a couple of really intense games of Titanfall.
I guess what I’m saying is even if it’s “hard to emulate the PowerPC stuff” and doing so uses a lot of computing power, it shouldn’t affect most XBLA titles. So I hope we see some backwards compatibility on Xbox One and I hope I can migrate some of those titles over.
"Yes hi, I’m here to pick up some power converters. My friend Luke told me you had some for sale."
Huh? I thought Peter Parker was a photographer. The direction these new Spider-Man movies is taking is very strange. /s