GamerNode Review: Assassin’s Creed: Brotherhood

The first thing anyone thought regarding Assassin’s Creed: Brotherhood can be easily summed up in one word: Multiplayer. It was the first detail that Ubisoft gave out regarding the latest title in the sci-fi, history-laden series. They focused on it so much that it seemed Brotherhood would be nothing but a multiplayer component with a weak and flimsy single-player narrative. However, what the game really brings to the table is an Assassin’s Creed experience unlike any other. One that can garner it arguments as not just the best in the series, but as a potential Game of the Year for 2010.
The single-player story mode is exactly the opposite of what fans had feared. It is lengthy, full of content, and extremely satisfying. The continuing tale of Ezio Auditore da Firenze and his near-future ancestor Desmond Miles will take players a solid 20-30 hours to get through. Depending on how much side content the player wants to partake in — and there is a ton of it — that number could even jump up near the 35-hour mark. So anyone expecting to be denied an enriching, solid, single-player experience can put their minds at ease.
Brotherhood’s story is so strong that it makes players wonder why Ubisoft didn’t just name it Assassin’s Creed III, though perhaps Assassin’s Creed 2.5 may fit best. It picks up immediately after the events of Assassin’s Creed II, literally, as players find themselves escaping the Vatican after defeating Rodrigo Borgia and listening to Minerva’s cryptic, mind-blowing message. Meanwhile, Desmond and crew are still on the run from the Templars and continue to search Ezio’s memories in the hopes of determining where the legendary assassin hid the Piece of Eden known as The Apple. The events showcase the fall of the Borgia in Renaissance Rome and eventually lead to a Desmond-era ending that will leave players shocked, gut-checked, and heavily salivating for the third numbered installment.
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