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Chris Plante absolutely crushes this piece about Ken Levine over at Polygon. 

polygondotcom:

Members of the Irrational team have joked about “Ken Whispering,” a talent some employees have for deciphering their boss’ ideas. Levine will give a general idea of what he wants a character to look like or an event to sound like. The artist will then go away and create that product. Ken will then examine what has been made, say why it isn’t what he wants and give further direction.

Or as Levine would put it, it takes time to find the statue inside the stone. His games aren’t a military shooter or an alien adventure. He can’t just say, “let’s make a BioShock.”

Why did BioShock Infinite take five years? How did Ken Levine arrive where he is now? What’s next? Read the whole story, only on Polygon.

60 notes

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  3. jamesreadingroom reblogged this from jhmapleybrittle and added:
    (Hint: Expect more content on this blog)
  4. jhmapleybrittle reblogged this from polygondotcom and added:
    This interview by Chris Plante is my favorite piece Polygon has ever published. Articles like these are really what I...
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  7. niftynotebook reblogged this from nerdology and added:
    A true example of gaming journalism and capturing the essence of a creator and his mind state. A great read for all...
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  11. nerdology reblogged this from polygondotcom and added:
    Chris Plante absolutely crushes this piece about Ken Levine over at Polygon. polygondotcom:
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  15. sparksv reblogged this from polygondotcom and added:
    Любимая студия, любимая игра, любимый Режиссёр игр с большой буквы ) хорошая статья )