GamerNode Review: Brink

In 2003, a small British game modding firm with a tradition in id Software space brought class-based multiplayer excitement to the world of Wolfenstein with the free expansion Enemy Territory. In 2011, that same firm made the same game out of a new IP. Eight years later, the stodgy head-bashing of Wolfenstein pervades Splash Damage’s high-profile, class-based, team-centric parkour shooter,Brink. A break from the twitch-shot blockbusters of this era feels refreshing, but strangles itself with poor design choices.
Brink occupies a buffet of subgenres and serves them up generously. Customization is robust, aesthetically and functionally, through weapon and class upgrades. Rewards are frequent and influential. Movement is fluid and user-friendly, a light brew of Mirror’s Edge mechanics. And everything can be done online, right down to the single-player campaign.



