Posts tagged video games
February 23rd 1994 - Super Street Fighter II Turbo
The fifth, and last, arcade installment of Street Fighter II was released in 1994. This version introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos.
Street Fighter II has become the game that Capcom releases on every platform and they usually release a modified version of this specific Street Fighter II. In 2008 it was renamed Super Street Fighter II Turbo HD Remix for the HD release on the Xbox 360 and PS3.
I feel obligated to say something about the Nintendo investor meeting that ended a short time ago since I did write quite a bit about Nintendo earlier today.
If you didn’t see the news it’s this: Satoru Iwata, CEO of Nintendo, outlined a strategy for the company. They’re looking to the health market for new business. They’re not putting games on mobile devices but they do have a mobile strategy. They want to make more Wii U games that show off the GamePad Controller.
This was a meeting for investors so none of this is a surprise.
- Of course Iwata was going throw his weight behind the Wii U, their current console, and promise games that would take advantage of the one thing that distinguishes it. Because even if they were abandoning the hardware, it’s not going to happen over night, and they need to keep selling a console in the interim.
- Of course they’re not going to put their 40 dollar games on phones, where 99 cents is considered pricy. Nintendo doesn’t know how to make a freemium game, and I hope they never learn. But people are yelling their heads off that “all they need to do is release Mario Kart on the iPhone” so phones and tablets needed to be addressed. Companion apps that drive people to Nintendo hardware doesn’t sound appealing to me, but ok.
- Of course they’re looking at new markets. Investors love hearing about new markets. I am intrigued by what they’re looking at in the health space. The Wii Balance Board was interesting, I guess. And the 3DS does count my steps when I bring it with me. I’m curious to see how this new thing fits in with the rest of their current hardware. Maybe it doesn’t.
Overall, not a lot was said. This sounds like they’re staying the course. Which is good, it’s what I think they should do. Hopefully they spend the money they have to stay the course better than they have been the past two years.
Earlier this month Nintendo drastically cut its sales forecasts for the fiscal year after they missed their targets during Christmas. This sent everyone with an internet connection into a tizzy suggesting that Nintendo could make buckets of money releasing iOS and Android games and that they should pull a Sega and exit the hardware market (Kotaku wraps it up nicely, thanks Kotaku).
Nintendo CEO Satoru Iwata addressed this by saying, “It’s not as simple as enabling Mario to move on a smartphone.” I couldn’t agree with him more. Nintendo needs to be Nintendo. They need to make great hardware and make great games for that hardware.
So, while people are yelling for Nintendo to abandon their hardware business they’re not seeing that Nintendo has 10.1 billion dollars in the bank. That’s enough money to allow them to coast for decades.
It’s undeniable that Nintendo doesn’t have the marketshare or the mindshare they had at the start of the last generation. Their new console didn’t grab the hearts of the everyman the way the Wii did, but there is still a way for Nintendo to continue to be Nintendo and, perhaps, return to the top.
I have a four point plan:
1) Nintendo needs to pull a Microsoft and start paying developers to develop for their platform. It’s exactly what Microsoft is doing on Windows Phone, and slowly, it’s working.
Nintendo should be actively pursuing indy developers and spurring games creation for their devices. Have ‘dev days.’ Pay for companies of all sizes to release their titles on your platform. Create tools that make it easier to develop. Start earning back that developer trust.
2) Abandon the Wii U. Make it a “hobby” if you want (the way Apple made the Apple TV a hobby for a few years). Sony and Microsoft are using off the shelf parts for their new consoles. Use the same ones. Release modern hardware and price it the same as the PS4. Yes, you’re going to get called out for releasing a “me too” box. But you need to do that. If you can put an Wii / Wii U emulator (or really, all the hardware the way Sony installed an entire PS2 in the PS3 at launch) that’s a bonus. We’re expecting this console cycle to last 8-10 years again, so even if this was released in 2015 it would still sell for six years.
It’s that time of year where websites are pronouncing the “Best Game Of 2013” … but I don’t really care what websites have to say. I care about what you think is the best game of the year.
My favorite game of 2013 was A Link Between Worlds. What was yours?
It’s PlayStation 4 review day! I’ve done a little bit of the dirty work, reading reviews of the PS4. I read three to completion and pieces of two more. Here are the two I’d recommend reading right now:
- Polygon. Justin McElroy’s review is not only beautiful, but the most informed review I’ve read. There’s a also a very concise video that rounds out the whole thing. You should definitely read this review.
While Sony in 2006 was focused on driving adoption of the Blu-ray standard, envisioning another home media boom that never quite materialized, Sony in 2013 has no such distractions. The PS4 isn’t built to sell 3D TVs, or Blu-ray discs or any other corporate mandate. It’s a gaming console, a clear message that Sony has been quick to repeat.
- Kotaku. Stephen Totilo’s review is very good. It’s the kind of thing he really likes diving into.
The PS4 is just starting, and as it is, it is hard to experience the PS4 without thinking about the machine that came before it. The PlayStation 3 made an incredible journey, from rotundResistance and Lair-playing machine to the console of The Last of Us, Puppeteer and The Unfinished Swan. The console got skinnier. It got better. And it wound up playing some of my favorite games ever.
Both Kotaku and Polygon will be updating their reviews as time goes on. As the libraries change, as software is updated you’ll see the scores increase… well hopefully they’ll increase and not decrease. It’s a very interesting method to reviews, but one that I support 100%.
Bleep Bloop - Your Best Game
I’m a few weeks late posting this, partially because I’ve been busy, partially because it was hard for me to find the right words. The video above is the final episode of Bleep Bloop.
This series means a lot to me, both as a nerd and professionally. Yes I worked on about 80 episodes of the show so I’m close to it. But even from the very start I thought of Bleep Bloop as important. Yes, the directive from Jeff was always “funny first” (after all the show aired on a comedy site), but I always felt like we were doing the community a kind of service. Even though were poking fun and prodding the industry and calling out bad games, we were also informing and speaking to a certain part of video game culture, and hopefully we expanded their horizons with our comedy video. You can see it in 8-bit Rock Band, Artsy Fartsy Games, Night Vision Goggles, Dante’s Infreno, Wii vs Kinect vs Move, iPad Games, and Uwe Boll.
As someone who follows tech and games journalism pretty closely there was really nothing else like it when I started working on the show at Episode 12 in January 2009.
Professionally, Bleep Bloop is what propelled me into a full time job at CollegeHumor. I early in my days freelancing for CollegeHumor I was brought in to shoot and edit this show. Shortly thereafter they hired me full time and I can thank CollegeHumor for seeing a producer in me and allowing me the opportunity to produce some of their highest profile content. Presently I’m a commercial / music video producer, but you can draw a straight line from freelance shooting and editing a few episodes of Bleep Bloop to where I am right now.
So please watch the final episode of a series I have a lot of love for. Oh, and you can spot me in the last one at 10:40 choosing my favorite game of all time Zombies Ate My Neighbors.
Read the article. Watch the video. The team at Polygon hit this one out of the park. I’m completely blown away.
On Nov. 15, 2009 Michael Scott’s family reported him missing. The next day, a Monday, Chicago Police found him floating in the river not far from the city center. He died of a gunshot wound to the head delivered at extremely close range. Police forensics, in cooperation with the Cook County medical examiner, later ruled that his death was a suicide.
The incident initially drew local, and later national, media attention. Scott wasn’t just anyone. He was the President of the Chicago Board of Education, the third-largest public school district in the nation.
He was also under investigation for suspicious real estate deals related to the city’s unsuccessful 2016 Summer Olympics bid. His lifeless body laid to rest many inconvenient questions that had begun to circulate at City Hall, while simultaneously raising others.