Posts tagged video games
Earlier this month Xbox partner development lead Frank Savage let it slip that there are some plans for the Xbox One to get some backwards compatability. From Joystiq:
"There are [plans], but we’re not done thinking them through yet, unfortunately," said Savage, as reported by Kotaku Australia. “It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
So here’s the thing. I don’t really want (or expect) 60 dollar retail Xbox 360 games playable on my Xbox One. As… fanboy(?) as it sounds, I do have a perfectly good Xbox 360 sitting right next to my Xbox One, and if I really have the need to play Halo 4 or The Club I can very easily turn it on. Actually, I was playing the BioShock Infinite DLC over the weekend.
What I DO want, and what I think would be really important to people, is if XBLA games were backwards compatible. XBLA games are a great way to augment the library on new hardware. I (like many people I know) purchased a lot of XBLA games. Most of which are highly repayable, and really helped define the last console generation.
I’ve actually been putting some really solid time into Geometry Wars 2 (it’s basically a perfect game. The game modes, the music, and the visual aesthetic compliment each other so well, no other game I’ve played is this well put together). It’s a great way to wind down after a 14 hour day on set (as my day job I’m a commercial producer) or after a couple of really intense games of Titanfall.
I guess what I’m saying is even if it’s “hard to emulate the PowerPC stuff” and doing so uses a lot of computing power, it shouldn’t affect most XBLA titles. So I hope we see some backwards compatibility on Xbox One and I hope I can migrate some of those titles over.
Big Daddy’s are still terrifying. Even after all these years.
February 23rd 1994 - Super Street Fighter II Turbo
The fifth, and last, arcade installment of Street Fighter II was released in 1994. This version introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos.
Street Fighter II has become the game that Capcom releases on every platform and they usually release a modified version of this specific Street Fighter II. In 2008 it was renamed Super Street Fighter II Turbo HD Remix for the HD release on the Xbox 360 and PS3.
I feel obligated to say something about the Nintendo investor meeting that ended a short time ago since I did write quite a bit about Nintendo earlier today.
If you didn’t see the news it’s this: Satoru Iwata, CEO of Nintendo, outlined a strategy for the company. They’re looking to the health market for new business. They’re not putting games on mobile devices but they do have a mobile strategy. They want to make more Wii U games that show off the GamePad Controller.
This was a meeting for investors so none of this is a surprise.
- Of course Iwata was going throw his weight behind the Wii U, their current console, and promise games that would take advantage of the one thing that distinguishes it. Because even if they were abandoning the hardware, it’s not going to happen over night, and they need to keep selling a console in the interim.
- Of course they’re not going to put their 40 dollar games on phones, where 99 cents is considered pricy. Nintendo doesn’t know how to make a freemium game, and I hope they never learn. But people are yelling their heads off that “all they need to do is release Mario Kart on the iPhone” so phones and tablets needed to be addressed. Companion apps that drive people to Nintendo hardware doesn’t sound appealing to me, but ok.
- Of course they’re looking at new markets. Investors love hearing about new markets. I am intrigued by what they’re looking at in the health space. The Wii Balance Board was interesting, I guess. And the 3DS does count my steps when I bring it with me. I’m curious to see how this new thing fits in with the rest of their current hardware. Maybe it doesn’t.
Overall, not a lot was said. This sounds like they’re staying the course. Which is good, it’s what I think they should do. Hopefully they spend the money they have to stay the course better than they have been the past two years.
Earlier this month Nintendo drastically cut its sales forecasts for the fiscal year after they missed their targets during Christmas. This sent everyone with an internet connection into a tizzy suggesting that Nintendo could make buckets of money releasing iOS and Android games and that they should pull a Sega and exit the hardware market (Kotaku wraps it up nicely, thanks Kotaku).
Nintendo CEO Satoru Iwata addressed this by saying, “It’s not as simple as enabling Mario to move on a smartphone.” I couldn’t agree with him more. Nintendo needs to be Nintendo. They need to make great hardware and make great games for that hardware.
So, while people are yelling for Nintendo to abandon their hardware business they’re not seeing that Nintendo has 10.1 billion dollars in the bank. That’s enough money to allow them to coast for decades.
It’s undeniable that Nintendo doesn’t have the marketshare or the mindshare they had at the start of the last generation. Their new console didn’t grab the hearts of the everyman the way the Wii did, but there is still a way for Nintendo to continue to be Nintendo and, perhaps, return to the top.
I have a four point plan:
1) Nintendo needs to pull a Microsoft and start paying developers to develop for their platform. It’s exactly what Microsoft is doing on Windows Phone, and slowly, it’s working.
Nintendo should be actively pursuing indy developers and spurring games creation for their devices. Have ‘dev days.’ Pay for companies of all sizes to release their titles on your platform. Create tools that make it easier to develop. Start earning back that developer trust.
2) Abandon the Wii U. Make it a “hobby” if you want (the way Apple made the Apple TV a hobby for a few years). Sony and Microsoft are using off the shelf parts for their new consoles. Use the same ones. Release modern hardware and price it the same as the PS4. Yes, you’re going to get called out for releasing a “me too” box. But you need to do that. If you can put an Wii / Wii U emulator (or really, all the hardware the way Sony installed an entire PS2 in the PS3 at launch) that’s a bonus. We’re expecting this console cycle to last 8-10 years again, so even if this was released in 2015 it would still sell for six years.
It’s that time of year where websites are pronouncing the “Best Game Of 2013” … but I don’t really care what websites have to say. I care about what you think is the best game of the year.
My favorite game of 2013 was A Link Between Worlds. What was yours?